Aim Trainer
Practise aim and measure accuracy and time per target.
Aim trainer
Hit 30 targets as fast as you can. Clicks that miss are counted, so accuracy is real.
Targets hit
0 / 30
Accuracy
0%
0 missed clicks
Time per target
—
What does Aim Trainer do?
Hit thirty targets as fast as you can. It measures your average time per target, accuracy as a share of clicks that landed, and targets hit per second — the three numbers that actually describe aim. Target size and count are adjustable so the drill can match what you are practising for.
How to Use Aim Trainer
- 1Set the difficultySmaller targets are harder; start large and work down.
- 2Click to beginTiming starts on the first target you hit.
- 3Hit every targetA new one appears the moment you hit the last.
- 4Review the numbersSpeed and accuracy are shown separately, because they trade off.
Key Features
- Thirty-target run, the standard length for a comparable score
- Average time per target, accuracy percentage and targets per second
- Adjustable target size and count for easier or harder drills
- Missed clicks are counted, so spraying does not flatter your score
- Best result saved on your device for tracking improvement
Frequently Asked Questions
Does browser aim practice actually help?
For the mechanical part, yes. Target acquisition and flick accuracy are trainable skills, and short daily drills transfer reasonably well. What it cannot teach is game-specific movement, recoil or positioning.
What is a good average time per target?
Around 700 to 900 ms per target is typical for a casual player at medium size. Under 600 ms is good, and experienced FPS players regularly go under 500 ms while holding accuracy above 90%.
Should I train for speed or accuracy?
Accuracy first, then speed. Practising fast and inaccurate builds the wrong habit. Push speed only while accuracy stays above roughly 90%, then let it settle at the new pace.
Does my mouse sensitivity matter here?
Yes, and it should match what you use in game so the practice transfers. If you are converting a sensitivity between games, set that first and keep it identical while training.
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Everything runs inside this page. Key presses, clicks, camera and microphone input never leave your device — nothing is recorded, uploaded or stored on a server.
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