Mouse Sensitivity Converter
Convert mouse sensitivity between games and find cm/360.
Whatever your mouse is set to now.
Leave the same unless you are also changing DPI.
Sensitivity in Counter-Strike 2
1.2727
eDPI 1018
Centimetres per 360°
40.82 cm
Inches per 360°
16.07 in
Counts per 360°
12,857
eDPI in Valorant
320
Yaw constants
0.07 → 0.022
new sensitivity = old sensitivity × (yaw₁ × dpi₁) ÷ (yaw₂ × dpi₂) — both settings then need the same 40.82 cm to turn a full circle.
What does Mouse Sensitivity Converter do?
Convert an in-game sensitivity from one title to another so your muscle memory carries across. It works from the true measure — centimetres per 360° turn — using each game yaw constant, and shows the distance your hand travels for a full turn at any DPI.
How to Use Mouse Sensitivity Converter
- 1Choose your source gameThe one your current sensitivity is set in.
- 2Enter sensitivity and DPIBoth are needed to work out the real turn distance.
- 3Choose the target gameThe converted value appears immediately.
Key Features
- Converts between the major shooters using published yaw constants
- Centimetres and inches per 360° turn, the sensitivity measure that is game-independent
- eDPI calculated for both the source and the target game
- DPI-aware, so changing mouse DPI is handled in the same step
- Explains the maths, so the result can be checked by hand
Frequently Asked Questions
What is cm per 360?
The distance you move the mouse to turn a full circle in game. It is the only sensitivity measure that means the same thing everywhere, because it combines DPI and in-game sensitivity into one physical number.
What is eDPI?
Mouse DPI multiplied by in-game sensitivity. It is a useful shorthand for comparing players inside one game, but it cannot be compared across games because each title scales sensitivity differently.
Why does the converted number look strange?
Games use very different scales — a sensitivity of 0.4 in one can equal 4.5 in another. What matters is that the cm/360 figure matches, which is what the conversion preserves.
Does mouse acceleration affect the conversion?
Yes, and it breaks it. With acceleration enabled the distance for a 360° turn depends on how fast you move, so no fixed conversion exists. Turn acceleration off in both the game and the operating system before converting.
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